Cyberse Gadget
LIGHT 4

Cyberse Gadget

  • Archetype:
  • Gadget

  • ATK:
  • 1400

  • DEF:
  • 300

  • View:
  • 5215




When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 59

Cyberse Gadget — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 59 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Cyberse Gadget is a Level 4 LIGHT Cyberse whose value is two text-stated triggers: a Normal Summon that Special Summons a Level 2 or lower monster from the GY in Defense Position with its effects negated, and a GY-send trigger that makes a Level 2 Gadget Token. The 1400 ATK and 300 DEF earn nothing directly; the score comes from the generic Level 4 body, the GY-to-field and token conversion, and a cheap, widely splashable slot. Decks evidence is strong (66 archetypes, 1.94 average copies, Cynet Mining co-deck 65.5%), but the 400/400 inclusion rate is likely a sampling artifact and was not used to raise the score, and the absence of combo data keeps confidence Medium.

Axis scores

Axis Score Evidence
Accessibility 55 No searcher or tutor appears in the evidence, and the card is only reachable through a Normal Summon, so access is decent but not guaranteed (observed deck counts plus inferred access route).
Combo & Conversion 45 Text gives one body plus one Level 2 token, and a single guide calls it a one-card combo, but there are zero recorded boards to confirm it (verified text, speculation on guide tip).
Resource Economy 60 The GY revive and the GY-send token together make the card roughly card-neutral to slightly positive, with no draw or search (verified text, inferred net value).
Effect & Interaction 15 The card has no opponent-facing negation or removal; its only negation applies to the monster it revives (verified text).
Material Utility 60 Level 4 LIGHT Cyberse and a Level 2 Cyberse token are clean generic material, and the body stays usable as material even if its effects are negated (verified text, inferred use).
Resilience & Flexibility 45 Both effects are field or GY triggers that a negation can stop, and the once-per-turn limit applies to the GY-send effect, so redundancy is modest (verified text, inferred).
Deck-Building Efficiency 75 The card is a generic Cyberse body with no garnet or lock and is legal in all four listed formats, so it is cheap to run in multiple copies (observed copies distribution, verified legality tags).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 58, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 LIGHT Cyberse body that fits Cyberse, Code Talker, Cynet and other shells
  • Normal Summon revives a Level 2 or lower GY monster, extending the board from the GY
  • GY-send trigger leaves a Level 2 Gadget Token, a second body and material
  • Appears across 66 archetypes with 1 to 3 copies per deck, so it is portable and cheap to run

Weaknesses

  • No opponent interaction; the only negation is applied to its own revived monster
  • Needs a Normal Summon and a Level 2 or lower monster in the GY to start
  • Token effect is once per turn and can be stopped by a negation
  • No combo or searcher evidence, so its conversion value is text-only

Counters / choke points

  • Generic hand traps and negation that respond to its trigger effects (inferred from general effect-timing rules; no counter evidence or rulings supplied)

Best use

Extender body that revives a Level 2 GY monster and leaves a Level 2 token when sent to the GY. Decks: Cyberse, Code Talker, Cynet, Bystial, Darkfluid, Firewall, Fiendsmith. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 LIGHT Cyberse Effect Monster, ATK 1400 DEF 300, legal in TCG, OCG, MasterDuel and DuelLinks; Normal Summon: target 1 Level 2 or lower monster in your GY, Special Summon it in Defense Position with its effects negated; If sent from the field to the GY: Special Summon 1 Gadget Token (Cyberse, LIGHT, Level 2, ATK 0, DEF 0), once per turn
  • Observed: 400 sample decks run the card, 1.94 average copies, copy distribution 1:165, 2:92, 3:143; 66 distinct archetypes; largest are Cyberse and Code Talker; Cynet Mining co-appears in 65.5% of decks and Ash Blossom & Joyous Spring in 55.5%; Six guide mentions, one tip calling it a one-card combo
  • Inferred: Primary role is Extender because the GY revive plus GY-send token extend the board; Material body is the secondary role because the Level 4 and Level 2 bodies are clean material; No searcher or tutor exists in the evidence, so access depends on a Normal Summon; Once-per-turn wording is read as applying to the GY-send effect only
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only the 400/400 deck inclusion rate looks like a sample built from decks that run the card, so it is not a true inclusion rate no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the Normal Summon revive or the GY-send token timing











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